Without the funds, we can not buy engine devs time to work on it - and that keeps it a hobby project for them. But it still needs to sell something in order to make money. Now if this engine ever becomes open sourced- well I think it will probably get a lot of developers to pick it up and users too. It forces the other engines to compete as well. The reason is that competition is a good thing for the users. I personally want to see this engine become widely used and really competitive with the other two. ![]() There have been other engines in the past that were similar to construct2 and mmf2- like “darkflow” for example. Right now it is lagging behind and it must keep above the water. If gamedevelop manages to get more developer resources, at least one or two commercial games made by it, and more users know it well enough to make tutorials for it (not just 4ian)- with tutorials actually being in english. There are exciting developments with Valve releasing their own operating system. This is a market share that gamedevelop can capture before construct2 gets to it.Īfter the disaster that windows 8 was, a lot of people are staying on 7 or switching to mac/ubuntu. In the long term that gives gamedevelop a chance to stand out- as it is already running on linux and that means it can probably be ported to mac as well. Now having said all that, we must remember that this engine has a lot of potential to become something very special.įirst of all the other two engines are tied to windows libraries, thus their developers will likely never port them to linux and mac. The reason for that is that those guys have way more resources and 4ian is a one man army here. So both of the other engines are better documented, much more tested and widely adopted. The community of both other engines is much larger- with a lot of tutorials covering everything in them in english- both in reading and video form. This engine does not have any painting tools - so you are forced to always import graphics before starting coding- no way to quickly make some placeholder sprite. Having said that, I would also have to point out where this engine has weaknesses at the moment.īoth construct2 and mmf2 have a built in sprite editor - with painting tools. The half open sourced nature is another thing that sets it apart- developers can pick up an SDK and start writing their own plugins without paying a cent to anyone. The completely free license with no limitations is the other thing that sets it apart. But it lacks some basic features that keep it a lower class engine in comparison.Īt the same time- it has some interesting native support features and a native linux port that set it a part. Yes it is very similar in some ways to construct2. In terms of commercial games- yes you can export to html5, so at least in theory you can make commercial games that run on anything. It's a very advantageous system for the beginning developer or curious student.Well, i just discovered it about a week ago, so I hope my opinion sounds honest to you. If they decide their product is likely to be sold to the public, they can pay the still very low fee of $300 or less. It gives them 90% of the tools for an extremely low cost which allows them to produce games for the PC just without the commercial options. By being jaded you have missed out on the fact that this is a generous offer for students and true indie developers. It's understandable but it's not helping you. It's not your fault, this current industry environment, worse on Steam, has taught you to assume that everything is a scam or a trick, that nothing is good, etc. :summerghost: You are looking at this in an entitled way instead of the obvious way. ![]() The dev version has no additional features that justify the value. I will not buy something that is already limited, unnecessarily. They make different versions without the need. Until I saw this dev version that discouraged me. Originally posted by HardyHero:I would almost buy.
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